Definitely one of my favourite games on NG, rebuild 1 was fantastic, and a lovely surprise to see you working on the sequel.
One suggestion though, in the latter half of the game I started to lose track of who was doing what, who was good for what, who had what equipped etc. etc.
If you're going to either update this one or make yet another sequel, try and simplify the UI? The gameplay experience itself was spot on though.
Very much so, also to the below, you really want an endearing protagonist? You really want depth? This is the site who's mascots include a homicidal schoolboy, penis jokes in army gear and a zombie jesus. You review it constructively and positively in a windy amble and then vote low. In some vain attempt to seem like a discerning critic. Haha that is such a hipster thing to do. I come here for fun games, interesting music and lots of crude humour, this doesn't disappoint on any front for me.
I will say though that the platforming was god awful, humour was great, made me tittle a lot, but I spent much more time fighting the controls than actually getting the game complete. This took the playtime from a simple five minute enjoyable laugh to a frustrating ten minutes. I'd suggest you review that, increase the acceleration of the player, change over to wasd controls and offer better collision detection on the edges of platforms, then I'll really have nothing to complain about.
I'm also guessing this whole hipster fad culture grates on you sofake. Haha it was emo, then scene, now hipster. Meh, I've never been one for pop culture. Will say though, I do enjoy reading vice, they have a flair for captioning pictures ha.
Awesome, and interesting.
Writing that constitution was intense, I had just about everybody trained up as soldiers to fend the hordes off.
100 days it took, held off for about 10 because I reaaally wanted to see if capturing the evil graveyard was an alternate ending. Still haven't found out.
You pretty much nailed it with the gameplay, only grumble is that you can't train up scavengers. A sequel would be great, an easier time scrolling up and down long lists of survivors, and grading the level of infected in a building by a green/yellow/red glow. I had to keep clicking around the perimeter to see where to send out soldiers to keep numbers down, this gets tedious when you have 20+ neighbouring buildings.
Choose your own adventure games are always hard to write. Multithreaded storylines etc. One thing however, at a certain point you get the option to wrestle a zombie, and even though I'd chosen to wear motorbike leathers they still didn't protect me from a bite. I'd suggest either amending that part to say either the zombie bit through the leather or have him survive.
For your first ever submission this is pretty impressive from an AS standpoint.
This is a good base to work from, but you'll need to make a few improvements.
First of all get some higher quality music, search for a decent loop here on NG or even OCremix.org. Nemesistheory and paragonx9 here do some pretty good loops.
The white dots need to appear from both directions, and also diagonally, like the green ones do. Just copy whatever code you did to make the green ones appear. Otherwise the game quickly becomes predictable.
Artwork, a simple textured background, replace the dots with some graphics/characters and make them a bit bigger, also when moving diagonally you move much faster the just pure left and right because you're adding the speed to both the .x and .y at the same time. Look into using pythagoras' theorem to fix that.
Other than that it's got a lot of promise, couple more weeks making it prettier and more stable and you'll have yourself a well-received addition to NG!
Thank you! (:
I'll see if I can find a better theme, but I think I'll let the intro song be. I might improve the quality of it though.
About the gray dots coming from all sides, I have that code commented out, (:
The reason is, the game gets pretty impossible after level 30 if I make them come from all sides (or even just diagonally), but I'll see if I can figure something out, (:
To tell the truth, artwork isn't my best talent, /: I'm a coder actually. I'd appreciate if you know of any good websited where I can find good artwork, if you can't I'll do my best to figure something out, (:
I'll make the gray dots bigger too, (:
Thanks for the tip! I'll improve the speed when going diagonally! (:
And thanks for your review! It's very helpful! (:
I shouldn't be allowed to play these
These types of games easily steal 2 hours of my day. Haha.
Made my eyes go funny.
Threw me back to the andross stage on starfox. Goodtimes. Was the blurring effect intentional? Because sometimes I couldn't even see what I was doing. Controls could be more responsive, although you may need to increase the speed/difficulty to compensate. All in all though a nice flash. Now to come off and massage my eyeballs.
Great audio, great gameplay.
Most people on here have already bitched a little about its length. So I'm going to point out the strongest points instead.
Firstly the audio is fantastic, the bgm, sfx and voice acting all really set the mood. I'm guessing you would've had trouble animating all those cutscenes and I think they're better for it.
Second I really like the different gameplay elements you have going on here, the point n' click, the fps and the top-down styles of play mesh quite well, I'd love to see it spread over a larger world. I'd seen shooting in point n' click before, but not as well as you did it here. (Hitboxes, fluid animations etc.) Athough the quicktime event right at the start did make me panic a little haha, was busy texting at the time.
Lastly I'd say the graphics are very impressive for a mouse, I'm giving a ten despite the length since it's clear just how much work went into it. I look forward to any new projects you work on!
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